Quest 5 vs. Inform 7

+1 vote
506 views
asked Apr 3 in Authoring by Matt_W (8 points)

I'm new to IF and have taken it for granted that I7 was the authoring system of choice for most folks, but took a look at Q5 over the last couple of days, and it seems really nice: built-in web support, cross-platform capability with support for audio, graphics, embedded video, etc, unlimited undo, a friendly editor, styling, etc. The world model and capabilities of the two authoring systems seem pretty similar. I'd be interested to see a comparison list.

1 Answer

+2 votes
answered Apr 3 by EatenByAGrue (75 points)
selected Apr 3 by Matt_W
 
Best answer

I wrote my first couple of games in Quest and have since moved on to Inform. I found Quest much easier to pick up and use almost immediately; everything is neatly arranged for you so you can create new rooms at the push of a button, you can see how to set descriptions and so on. All the simpler stuff was much easier to learn in Quest. The ability to automap was nice as well. However, once I tried to do more complex stuff I found myself running into real problems in Quest because certain things were very difficult if you didn't understand how the underlying code worked. For instance, in Jacqueline, Jungle Queen there was a bottle of wine that got you progressively drunken and would wear off, which I had to sort of kludge together out of counters and if-then statements and which could still break if people messed around with it too much. This would have been much easier in Inform; anything involving values that go up and down is. (I believe you can do that stuff in Quest too, it's just a lot less accessible, and I never really figured it out.)

Other considerations with Quest: it has a reputation for bad games which is partially a side effect of it being so easy to use (you can throw together a terrible game in minutes and publish it on the site, and people do) and I found that some people couldn't play my games because Quest only works on certain computers. Taking it all together, my experiences lead me to prefer Inform 7 in the long run, but if you're more comfortable with working with the code then Quest has some nice features, and the frustration factor of learning it was much lower.

commented Apr 3 by Matt_W (8 points)
Thanks! I'm a fan BTW; really enjoyed both J,JQ and Chlorophyll.
This site is now closed.
As of 1st November 2015, this site is a read-only archive. For more information see the intfiction forum post

Welcome to IF Answers, a site for questions and answers about Interactive Fiction.

Technical questions about interactive fiction development tools such as Inform, Twine, Quest, QuestKit, Squiffy, Adrift, TADS etc. are all on-topic here.

Non-technical questions about interactive fiction are also on-topic. These questions could be about general IF design, specific games, entering the IF Comp etc.
...