Can I export / translate an adventure written with I7 to TADS?

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asked May 14 in Authoring by Paul_Erdos (39 points)

I wrote the first half of a game in Inform 7, but I've learned about TADS which I like so much so much so much more (I got to compile my own interpreter!). Is there a way to convert the logic of I7 "code" to the C-like TADS format? I presume that the parsing stage for either is probably quite different, but I6 looks kindof similar... Perhaps compiling I7 down to I6 or something. IDK.

1 Answer

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answered May 14 by Dannii (329 points)
selected May 21 by Paul_Erdos
 
Best answer

You could do it manually, but not automatically.

commented May 14 by Paul_Erdos (39 points)
That's what I'm attempting, but I don't know TADS well enough to just implement the stuff from inform. Is there some way I can get more C-like code from I7, to have some analog / comparison?
commented May 21 by Paul_Erdos (39 points)
Upon further review, they're too different for it to be practical. Even I6 isn't close enough to TADS for there to be any meaningful correlation.
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