What's a good method when dealing with a ton of objects in Quest?

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asked Jun 18 in Authoring by lightwriter (5 points)

My game is gonna have a ton of objects but having them all displayed on the side is gonna be a nuisance, even with collapsed menus... is there a better method when dealing with a ton of objects?

1 Answer

0 votes
answered Jun 19 by hegemonkhan (161 points)
edited Jun 19 by hegemonkhan

you got only two methods I think:

.1. 'container object folder~directory~drilling heirarchy' :

(either do this in the 'player' object, or some other other: moving items from the 'player' Object over to it)

'player' Object
-> 'storage' Object
->-> 'equipment storage' Object
->->-> 'weapon storage' Object
->->->-> 'sword storage' Object
->->->->-> 'claymore' Object
->->->->-> 'katana' Object
->->->-> 'axe storage' Object
->->-> 'armor storage' Object
->->->-> 'helmet storage' Object
->->->-> 'gauntlet storage' Object
->-> 'item storage' Object
->->-> 'potion storage' Object
->->-> 'elixir storage' Object
->-> 'spell storage' Object
->->-> 'fire storage' Object
->->->-> 'fireball spell' Object
->->-> 'water storage' Object
->->->-> 'tsunami spell' Object

~OR~

'global_data_object' Object
-> 'storage' Object
->-> 'equipment storage' Object
->->-> 'weapon storage' Object
->->->-> 'sword storage' Object
->->->->-> 'claymore' Object
->->->->-> 'katana' Object
->->->-> 'axe storage' Object
->->-> 'armor storage' Object
->->->-> 'helmet storage' Object
->->->-> 'gauntlet storage' Object
->-> 'item storage' Object
->->-> 'potion storage' Object
->->-> 'elixir storage' Object
->-> 'spell storage' Object
->->-> 'fire storage' Object
->->->-> 'fireball spell' Object
->->-> 'water storage' Object
->->->-> 'tsunami spell' Object

.2. and~or see Sora's Stackable Library (it hasn't been updated for current quest version yet):

http://forum.textadventures.co.uk/viewtopic.php?f=18&t=3515

but if you're a good programmer, you can probably understand this, writing your own code, and~or if you know quest code+good programmer, then you can update it for everyone :D

commented Jun 19 by lightwriter (5 points)
I'm talking about authoring many objects not playing.
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